Oct 04, 2008, 03:41 AM // 03:41
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#21
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Krytan Explorer
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Quote:
Originally Posted by Joe Fierce
said this the instant ursan got nerfed, i hated it as well, it devalues alot of things, but i still said "watch in one week yall be QQing about no one doing elites anymore or your class not being included"
and as for the op, just start running with people that are smart enough to realize that the trinity or gimmick isn't always the greatest and lets you run what you wish to run.
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If thats what you're calling for, why didn't all of the people who kept calling for Ursan nerfs try to find a group that let them run what they wanted to? Either they were too lazy or were incapable. The former shouldn't have been rewarded. The latter means that the will of a vocal minority was imposed on the majority who were having fun the way things were. Either way, in my opinion, it was the wrong choice.
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Oct 04, 2008, 05:06 AM // 05:06
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#22
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Academy Page
Join Date: Aug 2008
Guild: A New Day Dawns [HOPE]
Profession: W/P
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so the alternative is give each class one primary attribute pve elite area only skill (like the celestial skills) so, each class has a unique skill that will help in that situation.
presto every profession has something to offer.
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Oct 04, 2008, 08:56 AM // 08:56
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#23
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Heloniar
so the alternative is give each class one primary attribute pve elite area only skill (like the celestial skills) so, each class has a unique skill that will help in that situation.
presto every profession has something to offer.
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That is not an answer, and this is why. The real problem you are experiencing is class discrimination when forming groups based on player prejudice. If each class had a new primary attribute skill, then players would just decide that certain skills are better than the others, and would exclude the classes that don't have the "best" new skill.
The solution is, again, to find at least one other person who wants to do all the quests like you do, and form your own group.
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Oct 04, 2008, 09:09 AM // 09:09
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#24
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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Yeah would be cool. No, wait a sec... but they're usable already! /notsigned
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Oct 04, 2008, 10:26 AM // 10:26
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#25
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Academy Page
Join Date: Aug 2008
Guild: A New Day Dawns [HOPE]
Profession: W/P
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meh this thread has gone downhill since it were moved.. it weren't a suggestion thread at all!
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Oct 04, 2008, 11:28 AM // 11:28
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#26
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Forge Runner
Join Date: Dec 2007
Profession: E/
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any proff is usable if used properly
even ritu/para and especially mesmer
i've done some HM missions with a mesmer and she delivered massive damage output
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Oct 04, 2008, 11:43 AM // 11:43
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#27
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Emo Goth Italics
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In speedclears, people use whatever clears fastest to them.
In normal clears, you're better of not PuGging.
You're available to do these areas with a multitude of builds already, but people want maximum efficiency in their eyes.
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Oct 04, 2008, 11:46 AM // 11:46
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#28
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Heloniar
I just had a thought, what if Anet were to pick a skill in the primary attribute line of each profession and buff it to the point where each class is desirable for that specific skill for elite areas, what would happen?
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The only way to make all professions equally desirable in all areas would be to make them all equally powerful in all combinations and all builds. Ursan did that. If you don't make all professions exactly equal, like Ursan did, some combination will always be considered slightly more powerful, and the slightly less powerful avoided.
The problem is that by making all professions exactly equal, like Ursan did, you effectively remove all builds and professions from the game. If everything plays the same, it doesn't matter what you play.
That is part of the reason why Ursan was so bad for the game, it did away with necros, mesmers, warriors, etc and replaced them all with Ursans.
To make your new totally-equal skills equal to all players, you also have to design it for the lowest common denominator, so even idiots and little children can't play it wrong. That is, no combos, no synergy, no tactics, just random button mashing.
That is more of the reason why Ursan was so bad for the game.
So, as is probably obvious:
/notsigned
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Oct 04, 2008, 12:39 PM // 12:39
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#29
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Furnace Stoker
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Each class is useful in Elite areas, especially now, you just have to have good players who are willing to think outside the PUG mentality.
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Oct 05, 2008, 06:53 AM // 06:53
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#30
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Academy Page
Join Date: Jan 2007
Location: Singapore ♫
Guild: Its Raining Fame Hallelujah 【傘回傘】
Profession: Me/
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Quote:
Originally Posted by DarkNecrid
Each class is useful in Elite areas, especially now, you just have to have good players who are willing to think outside the PUG mentality.
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QFT.
/notsigned
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Oct 05, 2008, 11:45 AM // 11:45
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#31
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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elite areas are fine imo /notsigned
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Oct 05, 2008, 01:29 PM // 13:29
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#32
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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Quote:
Originally Posted by DarkNecrid
Each class is useful in Elite areas, especially now, you just have to have good players who are willing to think outside the PUG mentality.
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Yep.
/notsigned
Quote:
Originally Posted by Numa Pompilius
If you don't make all professions exactly equal, like Ursan did, some combination will always be considered slightly more powerful, and the slightly less powerful avoided.
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And even the original Ursan failed to make classes exactly the same. There were people looking for W/Mes because they'd have more armour, or necros because of Soul Reaping...
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